Dark Times

Downloads| Links
Lanolin | Glimnoddle | Roland | Edgar | J'Saahuis | Bryce| Jake | Soulan | Marlon
10/07/06 | 4/25/07 | Entry 3 | Entry 4 | Entry 6| Entry 7 | Entry 8
Ally 1 | Ally 2 | Ally 3 | Ally 4 | Ally 5 | Ally 6 | Ally 7
Enemy 1 | Enemy 2 | Enemy 3 | Enemy 4 | Enemy 5 | Enemy 6 | Enemy 7
Greyhawk | Map 2 | Map 3 | Map 4 | Map 5
| File 1 | File 2 | File 3 | File 4 | File 5 | File 6
Wizards of the Coast | RPG.Net | RPG Now | RPG Vault

Regions...

Sea Princes

Proper Name: Hold of the Sea Princes
Ruler: Contested: (eastern isles and cities) Elder Brother Hammandaturian, Shepherd of the Sea Princes (LE male human Mnk12); various local warlords, tribal clerics, and foreign armies hold the remainder of the region
Government: see "Ruler"; region in civil chaos
Capital: Monmurg
Major Towns: Hokar (pop. 21,000; controlled by local folk), Monmurg (pop. 15,000; Scarlet Brotherhood controlled), Port Toli (pop. 11,000; Scarlet Brotherhood controlled), Westkeep (pop, 9,500; Keoland controlled)
Provinces: (preconquest) 30 separate noble domains; (post-conquest) unknown number of warring military/ religious domains
Resources: (preconquest) Foodstuffs, slaves; (postconquest) the same, though no exports of note
Coinage: Old coinage used but greatly devalued: highlord (pp), gold admiral (gp), bright ship (ep), silver (sp), common (cp)
Population: 420,000—Human 79% (Sofz), Halfling 8%, Elf 4%, Dwarf 3%, Gnome 2%, Half-elf 1%, Halforc 1%, Other 2%
Languages: Common, Olman, Amedi, Keolandish, Halfling
Alignments: CN*, CE, N, NE, LE
Religions: Osprem, Xerbo, Procan, Norebo, Kelanen (native Holders); Syrul, Bralm, Tharizdun? (SB); Olman pantheon, esp. Chitza-Atlan (Olman)
Allies: None
Enemies: Native peoples of the Amedio Jungle, Keoland, Yeomanry (minor)

Overview: The Hold of the Sea Princes is a land bordered on all sides by the protection of natural terrain. To the north, its reaches extend to the Hool River at the heart of the marshland of the same name. To the west and south, the lands of the Sea Princes are walled in by the Hellfurnaces. The Hold's eastern border, along the Jeklea Bay, accounts for the nation's former prosperity.

That prosperity, however, is now gone, perhaps forever. Now, the Hold is wracked by violent political upheavals, invasion, and bitter ethnic conflict—a beautiful, tropical land marred by the sins of the past and the conflicts of the present.

Despite the political climate, the Hold is renowned for its beautiful weather and pleasant beaches. Before the Greyhawk Wars, nobles from as far as Nyrond flocked to Monmurg every winter, hoping to escape the dreary north for a few months of relative paradise.

The land here is fertile and suitable for farming all manner of crop. Fruit production is perhaps the Hold's most famous industry, though a traffic in slavery brought it the most prewar enemies (and whole ships filled with coin, thanks to the greedy lords of Ahlissa and elsewhere). In fact, the slave trade of the Sea Princes was so lucrative that captains called their captured Amedio slaves "two-legged admirals," referring
to the platinum coinage of the realm.

The Sea Princes once commanded the grandest navy in all the Flanaess. Now, most of these ships are sunk or used by the Scarlet Brotherhood. Regardless, few still dock along the coast. The Hold's small but effective army fell early to the armies of Amedio and
Hepmonaland savages, imported by the Brotherhood during the Greyhawk Wars.

 

About Us | Site Map | Privacy Policy | Contact Us | ©2006 Dieabolic.com