News and Events
December 10, 2010 Session Overview
Finally, A quiet place to relax...
After arriving in Martira Bay, the group took a room at a wharf front inn for the night. The next morning, the group booked passage on a ship called the "Bountiful" to Port-a-Lucine that was scheduled to leave at 3:00 am that night. Magnus and Tucker decided to explore the possibility of getting Magnus' maladies taken care of. Arriving at the Temple of the Overseer, the only organized religious temple the two could identify, the men were taken aback by the grandiosity of the place and the seemingly goodly work they do gratis for the community. They spoke with an underling cleric named Lentin about restoring Magnus' age after the incident with the ghosts and repairing the internal damage he suffered at the hands of Gash. He directed them to old grandfatherly high cleric named Derakoth who indicated that he could fix all of Magnus' ailments for a donation. When asked how much that donation would cost, they were assured that it was entirely up to the recipient of the healing. Magnus, for some reason, refused the healing, leaving Tucker scratching his head.
Here we go...
Gash decided to replace his broken lock picks and decided to check
the slum areas, accompanied by Vanador, for someone who had them to
sell. Eva, Charr, and Uddain decided to check the local marketplace see
if lock picks could be procured there. They entered a metal smith's shop
and asked the young artisan woman behind the counter about purchasing
the item. The shopkeeper went flush and asked the three to exit her
shop. They did and were heading down the street when the group was
instructed to halt by a local constabulary escorted by the young
shopkeeper. When asked what they had done, the constable only repeated
that they must come down to the station to answer some questions. Not
sure what they had done, they went begrudgingly.
Once at the station, they were interrogated by an inspector about their
inquiry into purchasing illegal thieving implements. Charr began to get
annoyed at their treatment and Uddain even drew his weapon. Both Charr
and Uddain were taken to holding cells as Eva went on to explain that
they were trying to purchase them for a member of the party. The
inspector informed her that the purchase of suck instruments is illegal
and that Gash must register himself as a professional thief so that they
can ensure that he is not wanted for any crimes, and if not, he would be
free to go. She agreed to relay the message and both her and Charr were
released. Uddain, on the other hand, was held and charged with drawing
arms against the militia.
That wasn't so bad...
Meanwhile, Gash and Vanador wandered through the backstreets of the
slums looking for a place to buy Gash's tools. They were not there long
as Gash noticed a shady fellow flashing hand signals in the language of
thieves' cant. Not having seen exactly what was said, Gash and Vanador
thought it prudent to take their leave from the slum quarter and return
to the inn where Illustian had remained.
At about this time, Magnus had reconsidered the priest's offer and
returned with Tucker to be healed. Tucker observed as the high cleric
easily reinvigorated the warrior and returned his youth and repaired his
internal injuries. Additionally, the priest found that Magnus was
suffering from a disease inflicted by the bog mummy they faced several
weeks ago and cured that as well. Feeling as good as new, Magnus thanked
the cleric and swore to send a worthy donation at his earliest
opportunity and bid the priest farewell.
From there, they made their way back to the inn. Once at the inn, they
were reunited with everyone with the exception of Uddain. Charr and Eva
informed Gash that he needed to register with the militia. This did not
sit well with Gash or Vanador since they were still wanted in connection
to the prostitute murders in Port-a-Lucine. The group decided that it
would be better to leave, but first they needed to free Uddain.
Furthermore, Eva told the inspector about their intention to board the
Bountiful at 3:00 am and new that the police would probably be waiting
for them if Gash did not register by sundown as instructed. About this
time, they were approached by a man who introduced himself as a "fixer"
who could act on their behalf with the militia and try to expedite
Uddain's release and lower the charges. The retained his services, and
within an hour he had managed to reduce the charge to unlawful behavior
and released with a small fine of 10 gold pieces. They also had him find
out if Gash and Vanador were wanted in this town. He concluded that they
were and that their treaty with the domain of Dementlieu demanded that
those captured be extradited back for trial.
Here we go... again...
Realizing that this was a bad situation, the group decided to flee town
on foot. Vanador lead them through the wilds outside town, but once
night fell, the land became overrun with shambling undead. Understanding
that they were desperately outnumbered, they had little recourse but to
return to Martira Bay. Once back they learned that this was a side
effect of the Grand Conjunction that took place several years ago and
that the only places safe from the undead were the town limits or upon
the two main roads that lead out of town.
Desperate to find a way out of town immediately, Illustian visited the
bountiful to try to arrange a pickup some ways outside of town. He was
told that the waters of the Sea of Sorrows were merciless and that only
the harbor of Martira Bay was somehow magically calm. If the ship tried
to come less than a quarter mile from shore outside of a port, they
would be smashed by the rocks and violent waves. Illustian poured over
his magical tomes and came up with a method to bypass this dilemma if no
alternate mode of transportation was found to exit town, asking the
Bountiful to wait at a specific spot at around 3:30 am.
Conversely, Vanador went to a coach company and managed to rent a
private coach to take the group directly to Port-a-Lucine. The coach was
to be ready in 3 hours. With this news, he gathered the group and they
waited. Since the militia was going to be on the lookout for Gash, the
mages made him invisible and told him to wait on the road a half mile
outside town and they would pick him up. Unfortunately, just when the
coach was almost ready to depart, a town constable peeked in the coach
station and spotted Vanador who was also wanted. He summoned
reinforcements and Vanador willingly surrendered.
Now what...
Back at the police station, it was explained to Vanador that he was to be extradited in the morning and that if he told the police where Gash was, they would include how cooperative he was in their report to the Port-a-Lucine authorities. Vanador refused emphatically and placed in a cell. A short time later, someone visited Vanador and "convinced" him to divulge Gash's whereabouts. With the information, they put together a search party with dogs and set out on the southern road. It did not take them long to find and apprehend Gash. Once back at the station, realizing that it did not serve any purpose for both of them to be captured, asked to make a deal. Gash told the constable that he was an unwitting pawn and that Vanador was the mastermind and the sole murderer of the women. He agreed testify to Vanador's role in the murders and be a material witness if he were released. Somehow, a dialogue was magically opened with the authorities in Port-a-Lucine, and they agreed to give Gash amnesty for a written statement that detailed Vanador's guilt. Gash agreed to the deal and was promptly set free. He returned to the coach station and rejoined the group who set out immediately for Port-a-Lucine to try to find a way to clear Vanador before he swings from the gallows.
Calendar
Our next session is scheduled for:
December 23rd
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